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How to Be a God - A Guide for Would-Be Deities

How to Be a God - A Guide for Would-Be Deities

Richard A. Bartle
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When it comes to questions concerning the nature of Reality, philosophers and theologians have the answers.
Philosophers have the answers that can't be proven right. Theologians have the answers that can't be proven wrong.
Today's designers of Massively-Multiplayer Online Role-Playing Games create realities for a living. They can't spend centuries mulling over the issues: they have to face them head-on. Their experiences can indicate which theoretical proposals actually work in practice.
That's today's designers. Tomorrow's will have a whole new set of questions to answer.
The designers of virtual worlds are the literal gods of those realities. Suppose Artificial Intelligence comes through and allows us to create non-player characters as smart as us. What are our responsibilities as gods? How should we, as gods, conduct ourselves?
How should we be gods?
Richard Bartle, PhD, is Honorary Professor of Computer Game Design at the University of Essex, UK. He co-wrote the first virtual world waaay back in 1978, so yes, he's been thinking about these matters for some time.
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This book has been made available by the author, for free, on his website (http://howtobeagod.com/ https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf)
Jahr:
2022
Auflage:
1
Verlag:
NotByUs
Sprache:
english
Seiten:
528
ISBN 10:
0955649498
ISBN 13:
9780955649493
Datei:
PDF, 2.98 MB
IPFS:
CID , CID Blake2b
english, 2022
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